![]() ![]() The E231 was the first train with a livery feature as it can be painted with the bike painter. It applies to both ends of the wagon unless otherwise specified. ![]() If a wagon requires a matching coupler type, it is specified here. What, if any, particles does the wagon emit? How many, if any, seats are there for passengers in the wagonĭoes the wagon have animated wheels and/or other drivetrain elementsĭoes the train have a registered horn sound?ĭoes the train have motor sounds for when it's in motion?Ĭan you customize the colours and/or logos of the wagon?ĭoes the train display its line number property with an extra texture? The size of the cargo inventory, if the wagon has one. The maximum speed of a train is the lowest max speed of any wagon in the train. It is approximately half the length of the wagon from front to back The distance from the contact surface of one of the wagon's couplers to the midpoint of the wagon. Default is the standard tracks.Ī crafting recipe for the wagon if it exists The image used for that wagon in the inventory in minetestĪ screenshot of the train, preferably on a transparent background The mod author(s) of the train - code, texture, model and sounds may have different authors The modname that provides the wagon (the exact mod if inside a modpack) Currently no freight wagons have been made that also have any of the other above properties, but there is no technical limitation about this. Ideas are floating around for bulk freight wagons which would hold only one kind of item but hold quite a lot of it and tankers which would hold fluids like water and lava. So far, most freight wagons have only 24 slots, less than a standard chest. Passenger wagons may be purely passenger wagons with no motive power or they might be multiple units with controls inside them.įreight wagons are those wagons which have an inventory attached to them. Passenger wagons are those wagons with seats for passengers. Some trains like the silberling have a locomotive at one end and a control wagon at the other that is not motive power. ![]() Control wagons are not always motive power wagons. There are currently no motive power wagons that require actual energy like electricity or fuel to run, nor any motive power wagons without control.Ĭontrol wagons are those wagons which can be used to control the train by its throttle, braking and so on. Locomotives only have space for a driver and sometimes one other, while multiple units are typically a passenger wagon with a driver stand as well. At least one wagon with motive power is required for a train to move. Motive power includes locomotives and passenger multiple unit sections with their own power. This is only very lightly tested, so do your own verification before deploying and as the documentation notes, you may not want to fix it for an existing world, because existing workarounds will become wrong, and anything that relies on the buggy version's quirk will break.Motive power wagons are those wagons which can make a train move. If node.param2 = 0 then pos1.x = pos1.x + 1 x_velocity = 1 end + if node.param2 = 1 then pos1.z = pos1.z + 1 z_velocity = -1 end if node.param2 = 1 then pos1.z = pos1.z + 1 z_velocity = 1 end If node.param2 = 2 then pos1.x = pos1.x - 1 x_velocity = -1 end + if node.param2 = 3 then pos1.z = pos1.z - 1 z_velocity = 1 end + - Output should be on the right side of the furnace, or at least consistent if node.param2 = 3 then pos1.z = pos1.z - 1 z_velocity = -1 end Output is on the left side of the furnace +++ -115,10 +115,10 function technic.handle_machine_pipeworks(pos, tube_upgrade, send_function) Code: Select all diff -git a/technic/technic/machines/register/a b/technic/technic/machines/register/a ![]()
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